![]() ![]() For fun, I made myself a Tottenham farm club. But below your code there will be a field that is responsible for farm clubs. In my example, this is the number fe 2c 00 00 ff ff ff ffīy the way, although this is not relevant. Then enter it in the search and add ff ff ff ff Your hint is ff ff ff ff ff ff ff ff ff ff ffīefore these values will be your number. Then step down from the short name of your club by about 23-24 lines. To do this, you need to find your club through the search. Personally, I have never searched for the manager's ID through the date of birth, I have always used a different method, and this year it also works. So he has 0f (15) for his left foot and 14 (20) for his right foot. The other thing I can point out is that immediately before the CA/PA is footedness. In the second section, the 0f (11th pos after sid) is Jumping, which is half of Aerial, along with Heading (which is the one in the 10th pos). What you have for both the first and second section matches what I have. That's all I've found for now and I know some people have been looking for this so I hope it helps! If you ever find any other hidden stats that could be helpful just send them in this feed so everyone else knows! At the end of the image is his current ability (a6) and potential ability (c4). They should all be in the same order for every player. 8 spaces from that is consistency (14), 2 from that is big games (10), 1 from that is injury proneness (07), 2 from that is versatility (09), 1 from that is free kicks (0f), and 1 from that is penalties (14). 11 spaces from the SID is a stat (0f) I still don't know. These ones are a bit tricky as they aren't all beside eachother. Some other in game attributes can be found here but for now we will focus on the hidden ones. This second image is Ronaldo's attributes field. I found 2 sets of values here (ea00000000) and the first one was the right one so if you find a player like that then the first string of numbers should be his SID. They should always be in that order and should be just before the SID (or ID2 if you want to call it that). First is adaptability, second is ambition, third I think is determination, fourth is loyalty, fifth is pressure handling, sixth is professionalism, seventh is sportsmanship, and eighth is temperament. Then 40 spaces away from it is the start of his personality attributes. In this first image is his information field. (Pretend this is an image cuz image links were apparently broken) ![]() All stats that are important in this thread have a dot beside them. Also im about 85% sure I got all of these correct so just bear with me if I got some wrong. I don't think I found all of them yet but I'm working on it. Hey guys! So I did some experimenting with hex editor on my android for FMM20 and i found some information about the locations of the personality attributes and even the hidden attributes. But since Vietnam recently qualified for the Final Stage Playoff (quite a welcoming surprise, but I'm glad that it happened), I might as well consider making it for FMM 22, after the Winter Update.Īlso, this did not work for Japan and Germany for some unknown reason (might not even be database-related). Note that the process is painfully long and complex, involving both hex and changes.txt to edit both the savefile and database to make things work your way - this is why I haven't made a savefile for Vietnam in 2021. Though what I'd normally do is to find about 60 Australian players from obscured teams (make sure they have no relations, only know a language or two, and have appropriate numbers of history entries), change their nationality to Vietnam, select Vietnam from the start (like Macedonia's case above), then utilize changes.txt for names and HxD (a hex editing tool) for the rest. Amazing! Nếu như vậy thì có thể chọn dẫn dắt tuyển Việt Nam hay bất cứ đổi tuyển nào khác khi New game luôn được nhỉ.
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